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Handy! No need to use it yet, though, so head into the room your left. It will shine bright and, hey presto, reenergise your solar-powered time travelling device. Take the tanning bulb from the shelf and then head all the way back to the very first room in the house. Go through the door on the right and you'll end up in this room. Lift up this fetching zebra-skin rug and then use the corkscrew on the trapdoor found underneath. Lob the books in the fireplace and use the match to start a fire. Take the corkscrew from the table on the right, and some books from the shelf on the left. Open the drawer on the right side of the room and grab the matches from inside. Head back to the front door of the house and use the chainsaw to bust on through. Use the chainsaw on the moonshine still to fill the tank with alcohol. Grab the chainsaw from the right side of this area and then head back through the fence and into the camper. Now head back through the hole in the fence.įeed the clown fish to the crocodile and it will go away. Open the grill on the far right side and then take the tongs. Press the button to fry the fish and then press it again to make the water safe. Use the key on the junction box to open it up.
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Press the light switch to reveal the contents of the tin can van and then nab the key from the rack. Grab the shears and use them on the chainlink fence to create a hole. Use the jack on the gate to bend the bars and create a way in. Then get in the boat and head off to the island. Use the trophy on the boat to bail out the water, and the enema on the motor to refill the tank. Walk to the right side of the screen to find a boat. The butt sucker will now be filled with delicious petrol. Open the fuel cap on the back of the van and use the enema pump on the gas tank. Open the back door of the ambulance and take the mechanical jack and enema pump. Open the box and grab the trophy from inside. Then shut the page and figure out the rest on your own. If you get stuck, just use your time machine to hop to the relevant part of this guide and find the solution. Well here we are, a year and change later, with a second episode.Īs ever, it's about bouncing between the groovy 1970s ("the past", in this guide) and a post-apocalyptic 2012 (we're calling it "the future" because we like to be confusing) to solve puzzles.
#THE SILENT AGE FOR FREE#
The idea was, it turns out, to give the opening chapter away for free and then follow up soon after with a paid second chapter. It came out of nowhere, was completely free, and offered a few hours of high quality point and click fun. Chapter 1 - Chapter 2 Part 1 - Chapter 2 Part 2
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