

The middle of the HUD area is largely clear, but much of the HUD available to the pilot is not visible until the player engages the controls. If the player takes one of these, they can replace it (or place a different Fire Extinguisher) by equipping the Extinguisher and looking at the wall bracket, which will bring up a "replace fire extinguisher" button prompt.
#Best place to find cyclops engine fragments full#
More information on noise can be found in the Noise subsection.Ī Cyclops is built with a full set of six standard Power Cells inserted into racks of three sockets on either side of the engine, and two wall-mounted Fire Extinguishers, one located next to the damage control console and the other in the engine room. The Cyclops has three speed settings: "slow," "standard" and "flank." As well as speed, each setting affects the amount of noise generated and, in turn, the attention drawn from hostile fauna. These cameras are located on the keel, sail and screw, which in layman's terms are below, above and at the rear of the submarine, respectively. The submarine is equipped with three external cameras which are operated via the HUD. It cannot "strafe" sideways, nor can it pitch forward or back as the Seamoth can. The Cyclops takes over the movement controls, with forward and back moving the submarine in that direction, swim up and swim down being used to ascend and descend, and left and right used to turn. While controlling the helm, the player is still able to move their viewpoint in a limited arc to look around. The Cyclops functions as a cross between a Seabase and a vehicle: the player can freely walk around inside it, only controlling it when they approach the helm control and "use" it. It should be noted that while the East side of Mountain Island is a viable place to find many / all of the parts, a Reaper Leviathan and Boneshark patrols the area, and the parts reside at a depth of over 200m. Each completed component will progress the overall Cyclops blueprint by 33% to fully complete the Cyclops blueprint, the player must find and scan nine fragments in total.

Each component is shown individually in the PDA. Cyclops Bridge fragments ( Crash Zone, Mushroom Forest and Sea Treader's Path, East side of Mountain Island)Įach set requires three fragments to be scanned to complete the component.Cyclops Engine fragments ( Aurora, Crag Field, Crash Zone, Mountains, and the Underwater Islands Wreck, East side of Mountain Island).Cyclops Hull fragments ( Mushroom Forest, Sea Treader's Path, East side of Mountain Island).Unlike most other blueprints, the player must find and scan three different sets of fragments to craft.

Should the player choose to build multiple Cyclops, each will have its own beacon. It is equipped with an onboard AI that will warn the player of danger and a beacon allowing the player to locate it at a distance. The game is giving you a few days to get used to the game mechanics and gather everything you’ll need for your excursion to the Aurora.Access is obtained either via the dive chamber located at the bow of the keel or via the docking bay when piloting a Seamoth or Prawn Suit. Some players worry that the countdown given to you by the PDA means you only have a limited amount of time to get onto the ship and loot it before everything is lost.įortunately, the opposite is true. If you’re anywhere near it when this happens, you’re quite literally toasted. So, you won’t be getting close until you find a way to protect yourself.Įven worse, the Aurora is a ticking bomb. Unsurprisingly, radiation is harmful to you. When the game first starts, the Aurora is mostly intact, but the engines are leaking radiation. You’re going to have to slow down and wait a while. It’s not just a matter of finding the Aurora Subnautica codes and diving straight in. However, doing so unprepared is pretty much a guaranteed way to become fish food. As mentioned earlier, many players want to rush straight to the Aurora.
